Welcome to The Lirone Glikman Show! This show explores the Human Factor in business, marketing and communicationsin a hybrid world.
Kelly Vero came to my show to share how amazing and creative business and life can be if we would know how to use the Metaverse right. Instead of getting intimidated by this virtual world, Kelly showed how we can use at it as a playground that supports our real life rather than “interrupting” them!
Kelly is a wonder-woman: Metaverse expert, video games developer and industry veteran, best selling author and fiction writer, She is currently one of the top 100 Future Women of the World supported by Forbes Magazine and more!
This show is in collaboration with both our speakers Agency- Thinking Heads.
Crafting a career in game development and tech for 30 years, Kelly has worked on some of the world’s most famous franchises: Kelly has worked on a wide range of games: including the Tomb Raider series, Transformers and Candy Crush; she has worked with Adidas, Fila, Puma and on various LVMH projects. She also was the technical co-founder of the world’s first metaverse for children: Aequaland. In October 2021 Kelly produced the first standard for NFTs in luxury and art and is the co-founder of NFT Consult. She loves pushing technology to its emergent edge through education, sustainability, and imagination. Kelly works around these verticals to educate, produce and develop the growth of new technologies in a changing world from the metaverse and NFT to hardware and trust.
Find out how to use the Metaverse for your benefit – watch my talk with Kelly Vero!
What we discussed:
– Let’s clarify: Web3, metaverse, NFT, what is it and what is it good for? – What are the business opportunities available for startups founders at the metaverse? – How can a web2 startup make the transition to a web3 / metaverse one? – In what ways can we improve the physical world and business, using the Metaverse? and more! -How can the younger generation avoid losing their interaction skills if they spend too much time in virtual worlds? – How can we get this industry more accessible for females and more diverse in general?